![]() See the other post below for more informations like tags on the game. ![]() ![]() Finally, click on “Download” for open the level in the editor. 2) If you want save and continue a level later, there is a easy way : - Set the exit block next to the spawn-point - Next, clear the level, and save your “level code” - When you want edit it, enter the level code in “Play a Level” ( Green Flag => Play => Play a Level ). For avoid that, your able to watch the gameplay code, ( you will see how the creator clear his level ) in : Green Flag => Play => Watch a Gameplay. So when you play a level, it should be possible to clear, but it is possible to get some impossible levels. You need to clear it to get your level code and next share it. Some importants Rules/Informations for the V.6 : 1) For Share your level, click on Share, on the Clap ( is this is the good English word?). The name of your level ( asked when you share it ) - The Gameplay code. ![]() ( the color of the sky ) - The Length X & Y of the level - The Spawnpoint X & Y -… There is also some other informations, like : - Your Scratch username. What inside a Level Code ? : In the level code, there is some informations about the level, like - The Theme ( Castle, Ghost House, Normal… ) - The Color of the background. By the community, I mean everybody ! ( I don't think to make myself al levels list project, so if you want to make one, it's up to you ) - Other people can play your level / see how you clear it / edit the level and re-share it (remix it). See also “What inside a Level Code ?” ) If you don't want the community to use your level code for a futur version, just post “I don't want people see this level in a SMM version” at the bottom of your post. By posting your “level code” on this forum, you accept I can use them later to put them in the final version of the V.6 This mean : - The community can use your level code to copy/past them them a list for a the final/or a next version of SMM, and people will be able to play it in the game without enter a “level code” ( Like for the 100 mario challenge. That why there is a forum to post them (and it is also more easy to find level). ) So, I have only one solution : Predefined levels I mean by Predefined levels, I need your help ( if your interested ), to make level(s) : Posting your level code in this forum : Level code of V.6 can be long, so they can't be post in the project chat. ( I use a fonction of Scratch 2 for export the project on Scratch Online. I can't use cloud data because scratch can't save it when I'm doing modification on it. ( And the level code is to long to be stored in the clouds datas now, because they are limited to a length of 256 ) 2) I make the project of Scratch Offline (and next on scratch online sometime, but disconected, because Scratch Offline crash each time I want save the project ). More a level is bigger & variate, more the length of the “level code” is bigger. In this version, I would like make the 100 mario challenge, but there is some problems : 1) I can't store a lot of project in the clouds datas. ( I started to create the V.6 on September, (the to be exact), and now, the, the version isn't finish… ) I have over 2 100 copy of the evolution of the scratch project of this version (I'm serious ), but that isn't the subject of this forum. The demo is avaible here : Hello everyone ! After 5 versions of SMM, the V.6 is ready…. The courses will be put into your course bot.Note : the V.6 isn't finished yet. The editor is an external program and the game should not be running in yuzu while editing. There exists a save file editor, which will let you download courses from SMMDB.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |